Monday 30 July 2007

Underground Railroad: Play Example

I just finished this Underground Railroad play example. (8 pages, pdf.)

This isn't Actual Play; it's Virtual Play, an imaginary scene with imaginary players that gives a feel of what I'm striving for. It's been a very useful exercise, because it's shown me all kinds of weaknesses (and possibly unnecessary complexities) in the rules. The conflict rules are going to have a big revision as a result of it.

I think the most useful thing it gives to someone reading it is a feel for how the cooperative creation of the story happens.

A number of current Story-Games discussions have informed it in one way or another.

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